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Question by XienDev · Dec 14, 2012 at 07:19 PM · editormeshobject

How to check if object is skewed ?

Hi guys... i need some check for objects are they skewed...

My first idea was to check if local scale is equals to lossy scale, but i remembered that in group local scale multiplies to parent local scale... may be here we can do something like transform points... but i can't get whole image of solution, can you help me ?

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avatar image XienDev · Dec 14, 2012 at 07:33 PM 0
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Hmm.. i got new idea..

if (t.lossyScale == (t.TransformPoint(t.localScale)-t.position))

i'v tired.. tomorrow will check.. guys, any other ideas, or check this please ?

avatar image XienDev · Dec 15, 2012 at 08:19 AM 0
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i was wrong.. but the answer is near to get

avatar image XienDev · Dec 15, 2012 at 08:57 AM 0
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next my idea was Vector3.Dot(t.localScale.normalized, t.lossyScale.normalized) > (1.0f - Vector3.kEpsilon)

but it not working for grouped object, and fine for simple... thinking....

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Answer by XienDev · Dec 15, 2012 at 09:14 AM

Ok, i've found another solution that doesn't requared check for skewness... but the question is staying up..

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Answer by ratneshpatel · Dec 21, 2019 at 08:40 AM

Here is how:

 // Create a skew vector 
 Vector3 skew = transform.localScale; // scale of the transform for which you want to check if skewed
     
     // Then iterate through all the parent transforms and do scalar multiplication
     
     Transform parentTransform = transform.parent;
     while(parentTransform != null)
     {
     skew = new Vector3(parentTransform.scale.x * skew.x, parentTransform.scale.y * skew.y, parentTransform.scale.z * skew.z);
     parentTransform = parentTransform.parent;
     }
     
     // If the final skew is not equal to transform.lossyScale then the object is skewed
     bool isSkewed = (skew != transform.lossyScale);



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