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Loading a level on contact
I'm a bit of a noob when it comes to Unity scripting. I'm looking for a script that, when placed on an object, when the player character touches that object, the level re-loads itself and the player starts at the beginning again. I've looked around, but I can't be sure of what is right and wrong. May I have some help please?
Answer by FLASHDENMARK · May 04, 2011 at 03:27 PM
If you are using a character controller :
function OnControllerColliderhit (hit : ControllerColliderHit)
{
if(hit.gameObject.tag == "The tag of the object you are colliding with")
{
Application.LoadLevel("NameOfScene");
}
}
If you are using a rigidbody:
function OnCollisionEnter (hit : Collision) { if(hit.gameObject.tag == "The tag of the object you are colliding with") { Application.LoadLevel("NameOfScene");
}
}
Okay, I tried the first one. I put in the script and ,I hope I got this right, but when you say tg, I think of that thing when you select an object and you can tag it in the corner as " untagged, respawn, finish, and so on. I tagged the object as respawn and the "the tag of the object etc" in the code as respawn and then I put in the name of the scene itself in the second quotes. I put the script in the object, but nothing happens
Answer by Aldwoni_legacy · May 04, 2011 at 03:18 PM
Application.LoadLevel("nameofscene");
I just tried that script, but the level just endlessly reloads itself right at the start with no contact needed.
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