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Question by
neeeb · Sep 26, 2014 at 12:51 PM ·
animationguitextgui-button
How to approach GUI button controlled animations and GUI text?
Running Unity 4.6.17.
I want to use the new GUI button system to call specific animations and GUI text objects. For e.g., click GUI button and animation_1 and GUI_text_1 appear. Click button again; animation_1 and GUI_text_1 disappear and animation_2 and GUI_text_2 appear. I just want to know the best way to approach/structure this.
Comfortable with creating animations, sequencing animation clips for an object and obviously making buttons.
N.B. Utter newb and minimal coding experience
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