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Question by neeeb · Sep 26, 2014 at 12:51 PM · animationguitextgui-button

How to approach GUI button controlled animations and GUI text?

Running Unity 4.6.17.

I want to use the new GUI button system to call specific animations and GUI text objects. For e.g., click GUI button and animation_1 and GUI_text_1 appear. Click button again; animation_1 and GUI_text_1 disappear and animation_2 and GUI_text_2 appear. I just want to know the best way to approach/structure this.

Comfortable with creating animations, sequencing animation clips for an object and obviously making buttons.

N.B. Utter newb and minimal coding experience

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