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Question by pauldstewart · Dec 02, 2010 at 05:50 PM · texturelightmappingbake

Lightmapping takes long time

When I use the Lightmapping tool to bake textures, it takes a long time. Is there any way to use like a renderfarm to do this from Unity? I don't really want to have to bake textures in 3D Max.

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Answer by turkert · May 23, 2012 at 11:18 AM

You may try to decrease the quality of the lightmap by reducing Resolution in Lightmapping->Bake Settings. Default value (50) sometimes needs much time for large objects.

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