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How to convert the MouseLook(Script) to a java script.
Hi the default MouseLook.cs script is in C# script, so what im doing is referencing it from a java script using the GetComponent(MouseLookScript), so is there anyway to reference a C# script from a java script, or if not can anybody convert this to java script, i'm not very good at coding, Please Help.
using UnityEngine; using System.Collections;
/// MouseLook rotates the transform based on the mouse delta. /// Minimum and Maximum values can be used to constrain the possible rotation
/// To make an FPS style character: /// - Create a capsule. /// - Add the MouseLook script to the capsule. /// -> Set the mouse look to use LookX. (You want to only turn character but not tilt it) /// - Add FPSInputController script to the capsule /// -> A CharacterMotor and a CharacterController component will be automatically added.
/// - Create a camera. Make the camera a child of the capsule. Reset it's transform. /// - Add a MouseLook script to the camera. /// -> Set the mouse look to use LookY. (You want the camera to tilt up and down like a head. The character already turns.) [AddComponentMenu("Camera-Control/Mouse Look")] public class MouseLookScript : MonoBehaviour {
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 } public RotationAxes axes = RotationAxes.MouseXAndY; public float sensitivityX = 15F; public float sensitivityY = 15F;
public float minimumX = -360F; public float maximumX = 360F;
public float minimumY = -60F; public float maximumY = 60F;
float rotationY = 0F;
void Update () { if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") sensitivityX; rotationY += Input.GetAxis("Mouse Y") sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") sensitivityY; rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } } void Start () { // Make the rigid body not change rotation if (rigidbody) rigidbody.freezeRotation = true; } }
In the future, use the code format button when posting code. It's unreadable like that.
Answer by bompi88 · Dec 14, 2012 at 07:15 PM
I parsed the MouseLook.cs for you. Not tested, but I think it should work properly.
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 };
public var axes = RotationAxes.MouseXAndY;
public var sensitivityX : float = 15F;
public var sensitivityY : float = 15F;
public var minimumX : float = -360F;
public var maximumX : float = 360F;
public var minimumY : float = -60F;
public var maximumY : float = 60F;
var rotationY : float = 0F;
function Update ()
{
if (axes == RotationAxes.MouseXAndY)
{
var rotationX : float = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
}
else if (axes == RotationAxes.MouseX)
{
transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0);
}
else
{
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
rotationY = Mathf.Clamp (rotationY, minimumY, maximumY);
transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
}
}
function Start ()
{
// Make the rigid body not change rotation
if (rigidbody)
rigidbody.freezeRotation = true;
}
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