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Question by cregox · Dec 14, 2012 at 12:24 PM · iosresolutionorientation

iOS Screen Resolution bug when start in landscape

I can't identify why this started happening, and I hope it's just some configuration I've miss looked.

So, the first time I poll `Screen.width` or `height` right after I start the app from zero, it will bring values as if it's in portrait mode, no matter if I'm in landscape. So, if I start it in portrait it's all right, but if I start it in landscape, I have to turn around twice to fix the initial issue, and get the right "Screen.width x height".

Using newest Unity 4, iOS Player Settings is, of course, set to Auto Rotation. I don't force resolution or orientation anywhere in the code. And this seems like a very similar issue.

Also I get no such problems on editor or android, using the very same project.

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Answer by cregox · Dec 14, 2012 at 02:12 PM

I was trying to solve this since yesterday... Today I got more lucky on finding a solution, much faster! :-)

It's a bug on `Screen`. It won't properly identify the device orientation, for some reason. But `Input.deviceOrientation` will. And so we can use it to fix the issue, forcing it into `Screen.orientation`. Like this:

     static private void FixFuckingWrongInitialScreenOrientation () {
         if ( (Screen.height > Screen.width && Input.deviceOrientation.ToString().ToLower().StartsWith("landscape"))
             || (Screen.width > Screen.height && Input.deviceOrientation.ToString().ToLower().StartsWith("portrait"))
         ) {
             Debug.LogWarning("Fixing wrong screen orientation ("+ Screen.orientation +") to right device orientation: "+ Input.deviceOrientation);
             switch (Input.deviceOrientation) {
             case DeviceOrientation.LandscapeLeft:
                 Screen.orientation = ScreenOrientation.LandscapeLeft;
                 break;
             case DeviceOrientation.LandscapeRight:
                 Screen.orientation = ScreenOrientation.LandscapeRight;
                 break;
             case DeviceOrientation.PortraitUpsideDown:
                 Screen.orientation = Scre    enOrientation.PortraitUpsideDown;
                 break;
             case DeviceOrientation.Portrait:
                 Screen.orientation = ScreenOrientation.Portrait;
                 break;
             }
         }
     }

Keep in mind this will remove the auto screen orientation, if it was set before. So this should either be used on `Update` as a replacement for the automatic native unity function or, if used on `Start`, you should set orientation back to auto on the second screen change! Quite complicated patch, huh?

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