Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by originalNarf · Dec 14, 2012 at 01:14 AM · reflectioninheritancecustom inspector

Get all inherited classes of an abstract class - Editor Scripting

This question and answer: http://stackoverflow.com/questions/5411694/get-all-inherited-classes-of-an-abstract-class

Except that, apparently, the "Assembly" object doesn't exist in the context of the UnityEditor.

Ideas?

Usage: Working on a custom Event Handler with user defined behaviors, and in the Custom Inspector when you hit "Add Behavior" I want to pop a list of possible behaviors, but I don't want to have some kind of actual list anywhere - ideally, you only have to define the new behavior (and inherit from the Behavior abstract class), and everything is taken care of.

Update:

Via Jordan's answer below, here's the working, compact version `using System.Linq` and `using System.Reflection`:

 System.Type[] types = System.Reflection.Assembly.GetExecutingAssembly().GetTypes();
 System.Type[] possible = (from System.Type type in types where type.IsSubclassOf(typeof(BaseClass)) select type).ToArray();
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by Landern · Dec 14, 2012 at 02:41 AM

You need to add the namespace where the Assembly(in System.Reflection) type exists. Place the using/import at the top of the script.

c#

 using System.Reflection;

js

 import System.Reflection;
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image originalNarf · Dec 14, 2012 at 08:10 PM -1
Share

For c#, you can skip the `using` and just `System.Reflection.Assembly`

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Building a Collection of Subclasses and Modifying Their Public Members from the Inspector 0 Answers

Get name of inherited type? 1 Answer

Draw Custom Inspector for base and child classes, but add default Inspector for child classes 0 Answers

how to apply same fields for objects with different script but inherit same class Unity C# 1 Answer

Using custom property drawers with polymorphism 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges