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Question by CazicThule · Dec 13, 2012 at 11:07 PM · multiplayerfpsnetwork

Networked FPSControllers - All players move

I'm making a simple networked scene, where prefabs with fpscontrollers attached to them are spawned with Network.Instantiate, the problem is that when another player connects, using the controls moves both players. How do I configure it so that only the "local" player responds to controls?

EDIT: I've tried adding

 if(!networkView.isMine)
   {
      enabled=false;
   }

To the Start() of the fpscontroller, but now it shows the other players' camera.

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Answer by KiraSensei · Dec 17, 2012 at 10:31 AM

I had the same problem. Have a look at my question here

Maybe it will help you :)

All answers given are helpful, not only the accepted one, so take a look at every answers :)

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