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Networked FPSControllers - All players move
I'm making a simple networked scene, where prefabs with fpscontrollers attached to them are spawned with Network.Instantiate, the problem is that when another player connects, using the controls moves both players. How do I configure it so that only the "local" player responds to controls?
EDIT: I've tried adding
if(!networkView.isMine)
{
enabled=false;
}
To the Start() of the fpscontroller, but now it shows the other players' camera.
Answer by KiraSensei · Dec 17, 2012 at 10:31 AM
I had the same problem. Have a look at my question here
Maybe it will help you :)
All answers given are helpful, not only the accepted one, so take a look at every answers :)
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