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Question by Cbjfan1 · Jan 04, 2013 at 09:56 PM · mousenetworkviewlook

Mouselook multiplayer

Hey everyone. I am working on a multiplayer game, and so far everything is going perfectly, except for one thing: I can't look around. I am using just a regular FPC with these scripts attached to it:

Attached to camera: if(networkView.isMine){ camera.enabled = true; }else{ camera.enabled = false; }

Attached to First Person Controller: function Start() { if(!networkView.isMine) { enabled = false; } }

function Whatever() { if(networkView.isMine){ //do whatever } }

Any ideas?

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avatar image Tim-A · Jan 04, 2013 at 10:02 PM 0
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Are there any errors? $$anonymous$$ake sure you have a network view on everything declared in your scripts.

avatar image Cbjfan1 · Jan 16, 2013 at 10:32 PM 0
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I spent a lot of time trying to get this to work, and I still seem to be puzzled. I found out that the that when I have a player from the build and a player form the editor in the same game, the player from the editor can use mouslook, but the player in the build can't

avatar image bakos · Jan 20, 2014 at 07:00 PM 0
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Do i need to add a network view to the camera aswell?

avatar image FLASHDENMARK · Jan 20, 2014 at 07:05 PM 0
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If your gameObject with the script $$anonymous$$ouseLook hasn't got a networkView on it, it won't work.

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