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Question by corax · Dec 13, 2012 at 05:33 PM · itweenitweenpath

Itween path problem

Hi guys,

I'm using this code to move a camera around a virtual set:

 switch(SceneManager.instance.scene)
         {
             case 0:
             transform.position = new Vector3 (130f,1f,0);
             break;
             case 1:
             Debug.Log("moving to 1");
             iTween.MoveTo(this.gameObject, iTween.Hash("path",iTweenPath.GetPath("Scene1"),"time",5));
             break;
             case 2:
             break;
             case 3:
             break;
             case 4:
             break;
             case 5:
             break;
             case 6:
             break;
             case 7:
             break;
             case 8:
             break;
         }

But it doesn't work. If I put the code in start function, it works very well but not in update. I'm using Itween visual editor. Any guess?

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avatar image svenskefan · Dec 14, 2012 at 10:18 AM 0
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Hi! Where exactly are you calling this function? If you are calling it in Update, what prevents it from running on every single frame in Update?

If it is running on every single frame in Update, you will continously try to start the iTween. Not what you wanted I guess.

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