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Question by marfr960 · Dec 02, 2010 at 10:39 AM · prefabproceduralcreation

creating a procedural prefab

Hello,

let'say I have a procedural "entity" created through a script, it may be a mesh, a game level, a material or something else.

This procedural entity is created as the script is executed. Once the entity exists, is it possible to define a prefab from it? If yes, how?

Thanks.

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avatar image yoyo · Mar 22, 2011 at 11:37 PM 1
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Did you get this working? I'm creating procedural meshes and materials from an editor script, and the resulting game objects are fine -- until I turn them into prefabs, at which point my mesh and material are gone when I reload the scene.

avatar image MountDoomTeam · Sep 14, 2012 at 03:06 PM 0
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hi yoyo, i have the same problem, send cubes to prefab via dragging and also via script... the mesh renderer and mesh filter both become unchecked/zero. ill start a question to see why making a prefab from combined objects can make the objects mesh setting vanish.

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Answer by StephanK · Dec 02, 2010 at 11:04 AM

Look at EditorUtility CreateEmptyPrefab() and ReplacePrefab.

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