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scaling SkinnedCloth
Hello,
I'm dynamically scaling my character who has skinned cloth attached to it and I'm running into problems.
When the scale is below one the cloth blows up which makes sense to me as simulation seems to be running in world space. I tried to scale the maxDistance coefficients to compensate for the scale but that doesn't really give the desired result. :(
What I really would need to do is access the rest lengths of the edges in the simulation.. but I guess that's not possible?
Any hints are greatly appreciated!
seb
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