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Help with ortographic camera
I'm creating a card game where the camera is set in a top-down view. I made this camera ortographic (so cards away from center don't look weird) and everything seems to work just fine, except for this one issue:
At some points in the game, cards "jump" up (that is, to the camera), but my ortographic camera completely ignores distances, so no animation nor movement can be seen.
If I turn my camera to perspective mode, objects far from the center are visually deformed, and even worse, cards don't seem to stand in the grid object I placed beneath them (where they are supposed to be locked).
Is there any solution for this?
$$anonymous$$aybe some screen shots would help us understand. What is the FOV on your perspective camera?
Answer by DaveA · Dec 13, 2012 at 12:26 AM
If you need ortHographic camera, and be able to see things 'coming closer' I would suggest simply making those things bigger during the 'jump'
Well, I didn't think about that, it's a great idea!
(yes, it's 'orthographic', I got confused with the translation in my language.. no H)
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