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Question by
cowlinator · Dec 12, 2012 at 11:34 PM ·
errorinstantiatetransfer
Instantiation error
Unity is printing a very enigmatic error: "transfer.IsRemapPPtrTransfer() && transfer.IsReadingPPtr()" The error has a stack trace, and is being thrown by UnityEngine.Object.Instantiate(). The object i'm calling instantiate on is a GameObject that has been extracted from a downloaded AssetBundle using LoadAll(). I am using Unity 3.5.5f3.
Any idea what this error means, if it will crash the build, or what the cause/solution is?
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