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What domain does Unity3D look up in crossdomain.xml?
When in the WebPlayer (or editor emulating it) you attempt to use the WWW class to access a resource, how does it choose the domain to look up in the crossdomain.xml?
For example, if the crossdomain.xml file uses allow-access-from domain="*"
, then of course it doesn't matter.
But for example, I am serving a masked forwarded web site that connects via https to a Google appspot AppEngine, and I've so far had to put domain="appspot.com", which may as well be everyone, not my actual host.
How does Unity choose the domain?
Hmm... according to this specification, Unity is wrong to look up foo.appspot.com
as appspot.com
, I should have to use *.appspot.com
to get that.
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