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Handheld.PlayFullScreenMovie freezes indeterministic on iOS
There are a lot of questions without a satisfying answer for that topic. We are running Unity Pro 3.5.6. The problem is that after calling
Handheld.PlayFullScreenMovie(url, Color.black, FullScreenMovieControlMode.Full,FullScreenMovieScalingMode.AspectFill);
(where url is the url of a remote mp4 file) sometimes the complete App freezes on iOS when the done button on the native player is touched or the video ends. There arev a lot of possible work arounds out there and I tried a lot, but nothing helps at all. Do you know about the problem? Is there a fix on the Unity version I'm using?
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