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Question by Pigghaj · Oct 20, 2012 at 07:18 PM · guitextureguitextureclick

GUITexture click detection problem

I've run into a very odd problem. I want to make a GUITexture clickable as a button. Sounds easy? Just add the an OnMouseUp function to it and its done?

Well, the problem is that no matter what I do only the far left part of the texture is clickable. Nothing else. I cant figure out whats wrong. I simply Create GUITexture, and add a script that has nothing but the OnMouseUp function that prints "Click" to the console. Thats all.

I ialso find it odd that when I create the GUITexture the handles arent in the centre of it, but off to the left... thats normal?

Edit: Okay, it seems the problem appears because I use two cameras to split the screen verically... So the question would be, how to make GUITextures work with two cameras?

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Answer by Eric5h5 · Oct 20, 2012 at 08:03 PM

Make a third camera that covers the entire screen, is drawn on top of the other cameras, and only displays GUI elements. The other two cameras should not have a GUI layer component.

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avatar image Pigghaj · Oct 20, 2012 at 08:28 PM 0
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Aha, that works! Although I am having trouble displaying the other two cameras though. It seems to work when I set the GUI camera clear flags to "dont clear". However the documentation says its not a setting usually used... Thats the right way to do it?

avatar image Eric5h5 · Oct 20, 2012 at 08:56 PM 0
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It should be depth only.

avatar image Pigghaj · Oct 20, 2012 at 08:58 PM 0
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Thanks. And thanks again for the quick replies. Everything works fine now!

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