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Question by Nidre · Dec 12, 2012 at 08:48 AM · scalebatchingbehaviourstrangedynamic batching

Dynamic Batching Strange Scale Behaviour

I have made some tests with Dynamic batching and have seen some strange behaviour.

As i know to dynamic batch to work i need uniform scaling which means x = y = z in all objects to be bathed.(i know there are other things too but my question is jsut about scaling)

The objects i will talk about fullfills all the requirement for batching. Im sure about that. I have put some objects on scene which has 1,1,1 scaling.(Not primitive) When i set their scale to (1,1,1) they dont batch but strangely when i set their scale to (1,1,0.99) they start batching.

Well as i understood from Unity documents it should be contrary ? or am i missing something ?

Thanks for any answers.That troubles my mind quite a bit.

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avatar image Nidre · Feb 26, 2013 at 12:28 PM 0
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Anyone ? Bump.

avatar image Nidre · Nov 21, 2013 at 08:55 AM 0
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