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               Question by 
               Eco-Editor · Dec 12, 2019 at 04:39 PM · 
                cameramovementtransformvelocityacceleration  
              
 
              How do I create a rubber band effect on a camera forward movement?
Hello everybody,
In my VR scene the camera is a player and moves forward on button press, using transform.Translate().
However once the button is not pressed the camera immediately stops .
I'd like the camera to stop very smoothly, with slight rubber band effect, meaning going slightly forward and then back.
This is my script for moving forward:
 var direction = mainCamera.gameObject.transform.forward * maxSpeed * Time.deltaTime * (accelerationSqrMagnitude/10);
 
  camHolder.Translate(direction, Space.World);
 
               Thank you
               Comment
              
 
               
              Answer by Cornelis-de-Jager · Dec 12, 2019 at 10:17 PM
Not sure how to do the rubberband effect, but smooth stopping is easy
Repalce
 camHolder.Translate(direction, Space.World);
 
 
 
               with
 float delay = 2; // 2 seconds
 float speed = 4;
 
 camHolder.postion = Vector3.Lerp(camHolder.postion, camHolder.postion + direction * speed * Time.DeltaTime, delay);
 
              Your answer