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Question by MalikDrako · Dec 11, 2012 at 10:05 PM · graphicscullingprojectorrender to texture

Render just one object

I am trying to generate textures for a projector, but am running into problems when objects are near each other When rendering to a texture, is it possible to render a single object? I've tried culling by layers, which works when the objects are far away, but when they get close enough, they are visible in each other's textures

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avatar image bompi88 · Dec 12, 2012 at 01:50 PM 0
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You tried to set the ignore layers property?

avatar image MalikDrako · Dec 12, 2012 at 06:10 PM 0
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You mean the culling mask on the camera? All of these objects are generated at runtime on the same layer

avatar image Screenhog · Dec 12, 2012 at 06:21 PM 0
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Can you render the one object you want on a separate layer? That seems like it would be the easiest and best solution.

avatar image MalikDrako · Dec 12, 2012 at 06:43 PM 0
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The objects are linked to characters, so there may be many of them. How would I change the layer for just that one object when its camera is rendering then change back when it finishes?

avatar image MalikDrako · Dec 12, 2012 at 07:42 PM 0
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Thanks. I added a script to the camera that changes the layer in OnPreCull and OnPostRender and it works

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Answer by Screenhog · Dec 12, 2012 at 06:58 PM

If you know the object that you're trying to render, just change gameObject.layer to the number of the layer that you want, and then change it back when you're done with it.

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