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Question by Jeff Kingsley · Dec 01, 2010 at 07:47 PM · monodllnotfoundexception

Is is possible to get trace / log info from Mono?

I'm having a DLLImport issue. I get the typical System.DllNotFoundException. Trying to debug using the suggestions found on a mail archive which suggests:

If you are getting DllNotFoundException when loading an unmanaged library do this:

export MONO_LOG_LEVEL=debug

export MONO_LOG_MASK=dll

run your app

You should get trace information on the library names that the runtime is trying to use and the errors in loading those libraries.

(See http://www.mail-archive.com/mono-list@lists.ximian.com/msg09033.html)

Can anyone suggest how to do this within the Unity Editor environment?

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avatar image Bill-Robinson · Aug 23, 2013 at 04:43 PM 0
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Did you ever get anywhere with this?

avatar image OP_toss · Aug 23, 2013 at 05:28 PM 0
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I'm not familiar with this setup, but did you try running your Unity game from $$anonymous$$onoDevelop?

Run->Debug in $$anonymous$$ono will open up an instance of Unity and run it in Debug mode. This will also respect Breakpoints set from within $$anonymous$$ono.

avatar image Bill-Robinson · Aug 23, 2013 at 07:22 PM 0
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Well, my problem is I want to put a trace on a system call. Namely, Type.Get$$anonymous$$embers(), to get a sense of the scale of reflection going on in a project as it's hard to unravel.

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