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Tiled GPU Perf. warning because of a camerascript
Hello folks.
I have a weird behaviour lately. Somehow Unity is throwingn me the following warning when I attach a camerascript from the standart assets to a camera : Tiled GPU perf. warning: RenderTexture color surface (0x0) was not cleared/discarded, doing
This appears on BlackBerry10 and if i remove the script the warning goes away. Anyone has experience with this ? What can I do ? Also the given effect is not displayed on the BlackBerry platform , wheras it worked before, when the warning didnt appear.
Thanks! Tom
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