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Baked shadows too dark
(Unity Free)
I have a scene where all props are set to static and their shadows are baked from a directional light (which is set to hard shadows / auto.
I also have a couple of characters etc. that are not set to static and therefore create real-time shadows.
The baked shadows however are very dark while the real-time shadows are much brighter, how can I match the two so it looks realistic?
I didn't read it all, but I think you could try over there : http://docs.unity3d.com/Documentation/$$anonymous$$anual/LightmappingInDepth.html
Berenger, thanks, I read it and it was indeed the light's Shadow Strength parameter that needed adusting. That still leaves me with very dark shadows :D
Answer by bdorn14 · Mar 22, 2014 at 07:30 PM
You cannot use baked lighting in the Unity Free version.
I assume you mean I can't use real-time shadows in the Unity Free version. It's still wrong though, the newest version includes support for real-time shadows from a single directional light source.
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