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Question by wingoku · Feb 12, 2014 at 04:18 PM · transformvector3

Finding covered distance of a gameobject

I am trying to check if a platform has reached a specific distance relative to its starting/original position. For achieving this objective I used the following code snippet but it doesn't seem to work.

 float maxMoveValue = 10;
 float originalXpos = transform.position.x;

         if(transform.position.y == originalYpos + maxMoveValue)
         {
             maxVertical = true;
         }

I have also tried it this way:

  Vector3 originalVector = new Vector3(originalXpos + maxMoveValue, 0f, 0f);
        if(Vector3.Distance(transform.position, originalVector) ==0 )
         {
             maxHorizontal = true;
         }

But this also doesn't work.

What am I doing wrong?

EDIT:

I have found the culprit but don't know why is this happening and what can be the solutioin?

Problem:

Actually the float addition is not working properly. if a = 22.3519; & b = 10; result = a +b; is resul = 22.35190

Regards

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Answer by Jeremy2300 · Feb 12, 2014 at 04:24 PM

It might be that you're using '==' rather than '>=' or ' · Show 1 · Share

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avatar image wingoku · Feb 12, 2014 at 04:30 PM 0
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Actually the float addition is not working properly. if a = 22.3519; & b = 10; result = a +b; is resul = 22.35190

What can be the solution now?

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