Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by sona.viswam · Apr 16, 2013 at 09:08 AM · transformvector3clamp

Clamp X position of object

Here is my code in unity 3d

 moveDirection = Vector3.forward + new Vector3(Input.acceleration.x * 0.3f, 0, 0);   
 
 // transform.position.x = Mathf.Clamp(transform.position.x, -2.0f, 2.0f);
 
 transform.Translate(moveDirection * Time.deltaTime *9); 

A object moving forward. I want to clamp its x position.

 transform.position.x = Mathf.Clamp(transform.position.x, -2.0f, 2.0f);

which gives me

error CS1612: Cannot modify a value type return value of `UnityEngine.Transform.position. Consider storing the value in a temporary variable

How can i clamp my object?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
10
Best Answer

Answer by whydoidoit · Apr 16, 2013 at 09:13 AM

In C# you can't change the value of a member of a struct returned from a property. transform.position is a property so changing x would change it in the copy returned which is then discarded.

Do what the error message tells you to do:

    var pos = transform.position;
    pos.x =  Mathf.Clamp(transform.position.x, -2.0f, 2.0f);
    transform.position = pos;
Comment
Add comment · Show 7 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image FWCorey · Apr 16, 2013 at 09:14 AM 3
Share

Beat me to it. i gotta type faster. :)

avatar image Chronos-L · Apr 16, 2013 at 09:22 AM 1
Share

It should be Vector3 pos = ..., because it is in C#.

avatar image whydoidoit · Apr 16, 2013 at 10:03 AM 1
Share

Not in my book - I'd use var every time :)

avatar image Chronos-L · Apr 16, 2013 at 10:24 AM 1
Share

I am totally blown away right now. When I read on the syntax difference between uJS and C#, the declaration for variable in each languages are var i : int or var i and int i respectively, I made the assumption that var will not work in C#.

Just learnt something new today.

avatar image FWCorey · Apr 16, 2013 at 10:40 AM 0
Share

I'm guessing the choice to use var is in case position gets changed from a Vector3 to another variable type that includes a field/property for x?

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Middle of screen vector 3? 2 Answers

A node in a childnode? 1 Answer

Finding covered distance of a gameobject 1 Answer

object transform and clamp in local direction 0 Answers

Transform continue direction 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges