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Question by gumshoeofthunder · May 27, 2015 at 05:53 PM · stack

Creating a stack

So currently i'm trying to make a deck of cards that gets randomly shuffled and placed into a stack.

However creating the stack, it wont accept GameObject as a type.

  public static Stack<GameObject> Deck = new Stack<GameObject>();
 

can anybody find what i'm doing wrong?

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avatar image spiceboy9994 · May 27, 2015 at 05:57 PM 0
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What's the exact error you receive?

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Answer by Landern · May 27, 2015 at 05:57 PM

Given you didn't post the error that you're receiving, i can only guess.

Stack exists in the namespace System.Collections.Generic, if this isn't added, which it isn't by default based off the templates that Unity uses to create c# scripts, you will need to add it.

You will also need to ensure you're using the namespace UnityEngine, this is where the type GameObject exists.

example:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class SomeNewScript : MonoBehaviour 
 {
     public static Stack<GameObject> ob = new Stack<GameObject>();
 
     public void Start()
     {
     }
     
     public void Update()
     {
     }
 }

The ob static field now exists on the class and is not an instance member any longer.

 // in some method
 
 ob.Push(SomeGameObjectInstance)
 
 // pop off stack
 
 GameObject nextObect = ob.Pop();

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