Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by AliAzin · Dec 28, 2010 at 12:43 PM · animationfinite-state-machine

whats the best technique for managing character animations and movement?

I want to create a system for character animation managing. my characters have animations like: walk , run , aim and move , shoot on aim , crouch , aim on crouch , shoot on crouch , switch weapon on walk or idle, custom animations in different situations , etc . What is the best technique for managing these animations in a simple and efficient manner. I'm developing a FSM(finite state machine) system for animation, should I continue that or is there a better solution.

Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Paulius-Liekis · Dec 29, 2010 at 08:08 AM

I don't think there is best technique - all of them have pros and cons. You should consider the main two: FSM and blend-trees. It seems that one works better for some things and other one for others.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AliAzin · Jan 02, 2011 at 07:19 AM 0
Share

Thanks for the reply but I couldn't find anything about blend-trees. Could you please explain exactly what do you mean by blend-tree.

avatar image Paulius-Liekis · Jan 03, 2011 at 08:38 AM 0
Share

Just google "animation blend tree" - there is plenty of information. Different engines use different names for it, for example Unreal calls it AnimTree (http://www.unreal.com/features.php?ref=animation). Some more links: http://social.bioware.com/wiki/datoolset/index.php/Animation_blend_tree_editor (see image on the right); http://www.ogre3d.org/forums/viewtopic.php?t=45260;

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Determine if there's a transition between the current state and an arbitrary state. 1 Answer

Animation Doesn't Play on Pivot Point 0 Answers

Can the animation editor create local rotational data? 3 Answers

Adding animation clips via script 2 Answers

Can I make animations snap to a frame? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges