- Home /
The same Mesh, has a different result, a break , a good with Cloth System,BUG?
- Create an empty GameObject
- Position it at 0.0.0.
- Add an Interactive Cloth and Cloth Renderer component
4.Select the mesh you want to use under the Interactive Cloth rollout + select the material you want to use under the Cloth Renderer / Materials rollout.
I have followed the steps above made, but the effect is the sphere is broken, Why, The same Mesh, has a different result, a break, a good with Cloth System, Please know how to solve this problem reply to my friend about how to solve it
Answer by noflyzone 3 · Dec 12, 2010 at 01:15 AM
[QUOTE]Whoa, indeed, Radeon GPUs do not quite like one bug that we have in Cloth rendering. Thanks for the report, will be fixed in next release.
Regards, Aras Pranckevicius
unity3d.com[/QUOTE]
Ok,this is new Bug
Your answer
![](https://koobas.hobune.stream/wayback/20220613085237im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity disconnected/flying shadow (peter panning) 0 Answers
Strange behaviour when tearing interactive cloth. 1 Answer
Interactive cloth, jittering when attached to a moving object 4 Answers
Making a Blanket with Cloth Property not fall through floor 1 Answer
Does Unity support mesh draping? 1 Answer