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Question by jeremy · May 01, 2012 at 07:47 PM · collisionscene

How to load a scene on collision

I need to know how to Load a scene named, UnityZombieGameScene3 on collision. Please say if its on the collider or the character that will be colliding with it, I would prefer the script to be in Javascript, its ok if its not. Thanks

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Answer by ByteSheep · May 01, 2012 at 08:06 PM

 function OnCollisionEnter(col : Collision) {
 
   Application.LoadLevel ("UnityZombieGameScene3");
 
 }

You can also add a check to see if it collided with the right object (e.g player). This script can go on either the character or the other collider :) Bet you could have figured this out on your own though..

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avatar image Lo0NuhtiK · May 01, 2012 at 08:12 PM 0
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damn... you beat me to posting because I was hitting the script reference to try and put it into Boo script lol ... "Bet you could have figured this out on your own though.." .. exactly why I was putting it into Boo , since Javascript was requested.

avatar image ByteSheep · May 01, 2012 at 08:21 PM 0
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hahahaa :)

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Answer by Lo0NuhtiK · May 01, 2012 at 08:11 PM

Here's some Boo, just cuz' .
If it's not correct, I don't care, I don't use that language. I put more effort into making this into Boo than you did into finding an answer to this question or figuring it out in any way.

 import UnityEngine
 import System.Collections
 class CollisionLevelLoader(MonoBehaviour):
    def OnCollisionEnter(other as Collision):
       if other.gameObject.CompareTag('Player'):
         Application.LoadLevel('UnityZombieGameScene3')
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