Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by temporaryman1 · Dec 09, 2012 at 08:54 PM · particlescollision detectionparticle collision

particle collision with objects not working.

I have been trying to get particle collision with objects working for ages now. Here is how I have the object im shooting at setup

alt text

my particle effect which I want to act as bullets bouncing off the object is as follows:

alt text

Here is how I am moving the object my 'second enemy' script shown in the screenshot.

 #pragma strict
 var positionY : float; 
 var positionX : float;
 var endTime : float;
 var speed : float;
 
 function Start () {
 positionY = Random.Range(5, 8);
 // minimum of -2.618306 and maximum x position of 1.24835
 positionX = Random.Range(-2.618306, 1.24835);
 speed = Random.Range(1, 2);
 transform.position.x = positionX;
 }
 
 function Update () {
 speed += 0.001;
 positionY -= 0.01*speed;
 if(positionY < -3.38){
 positionY = Random.Range(5, 8);
 // minimum of -2.618306 and maximum x position of 1.24835
 positionX = Random.Range(-2.618306, 1.24835);
 speed = Random.Range(1, 2);
 transform.position.x = positionX;
 randomPositionX();
 }
 
 transform.position.y = positionY;
 
 
 
 }
 
 function randomPositionX () {
 positionX = Random.Range(-2.618306, 1.24835);
 transform.position.x = positionX;
 }



Please help me figure out how to get the particles to collide with all objects in the game. At the moment they are just going straight through objects :(. everything.

screen shot 2012-12-09 at 15.20.45.png (95.7 kB)
screen shot 2012-12-09 at 15.23.39.png (87.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Detecting collision between particle and player. 2 Answers

Inconsistent Particle Collision detection 0 Answers

Unity 2D Particle System's collider doesn't trigger other colliders for scripts. 0 Answers

How to detect that particle collided with other particle from thesame Particle System (workaround?) 0 Answers

Which particle system does unity use? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges