- Home /
The best way to make level design
How the two options below is the most adequated?
I. Create the scene with the Unity's tools, editing shaps and applying textures II. Crete the shape,form of the scene in Maya and export to Unity and it applies the texture and other basic forms III. Create the scene [level design] with some 3D Editor avaliabe (is it possible?) like Ogre 3D and export to Unity IV. Make the scene on Maya and apply the> texture Maya, and after export to Unity just for apply the behavior with scripts
For a FPS game that has very scenes, what you advice me?
Your answer
Follow this Question
Related Questions
How to keep maya textures in a scene? 1 Answer
A node in a childnode? 1 Answer
Unity + Maya. no textures coming through 1 Answer
Unity won't load textures from a Maya File 0 Answers
Textures problem in build. Textures are not visible 0 Answers