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Question by
AmazingRuss · Apr 06, 2015 at 02:46 PM ·
uiinputgetkeydown
Canvas is preventing Input.GetKeyDown from working.
I have a platformer game that uses the arrow keys to control the character. At certain times, I want to display a canvas with text, sometimes with buttons on it, sometimes not.
My problem is that whenever I show a canvas, it grabs the keyboard input, so that Input.GetKeyDown no longer works. Is there a way to prevent the canvas from grabbing the input?
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