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Objects side by side without triggering the OnTrigger
I have objects that move on a snapped grid(only on x and y axes), I check the collision status between them to avoid objects overlapping when moving, but if I put them side by side the collision remains active, any idea to solve the problem?
Notes: all the objects have a rigidBody component attached and the selected active object has a box collider set to isTrigger when he's dragged
Answer by Xtro · Aug 12, 2013 at 04:27 PM
Reduce the size of colliders so they don't collide even if the meshrenderers are adjacent.
Yesss, Sometimes the solution is much simpler than what you think :) Thanks a lot!
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