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Question by xproject2013 · Aug 12, 2013 at 11:51 AM · triggerdragcollsion

Objects side by side without triggering the OnTrigger

I have objects that move on a snapped grid(only on x and y axes), I check the collision status between them to avoid objects overlapping when moving, but if I put them side by side the collision remains active, any idea to solve the problem?

Notes: all the objects have a rigidBody component attached and the selected active object has a box collider set to isTrigger when he's dragged

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Answer by Xtro · Aug 12, 2013 at 04:27 PM

Reduce the size of colliders so they don't collide even if the meshrenderers are adjacent.

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avatar image xproject2013 · Aug 12, 2013 at 09:31 PM 1
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Yesss, Sometimes the solution is much simpler than what you think :) Thanks a lot!

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