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Question by Nhjufy · Feb 24, 2013 at 04:58 PM · multiplelinenumberwithout

Multiple error without line number

I keep getting strange errors and I don't know why, there isn't line number so I could find them in script. And script works fine.... How can I fix them?

ScreenShot: http://www.dodaj.rs/f/1b/yG/3u1jsWSm/capture.png

Example of error:

 UnityException: You are not allowed to call this function when declaring a variable.
 Move it to the line after without a variable declaration.
 If you are using C# don't use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function.
 UnityEngine.GameObject..ctor () (at C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/Editor/UnityEngineGameObject.cs:328)
 NewBehaviourScript..ctor ()



Another example:

ArgumentException: Internal_CreateGameObject  can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEngine.GameObject..ctor () (at C:/BuildAgent/work/812c4f5049264fad/Runtime/ExportGenerated/Editor/UnityEngineGameObject.cs:328)
NewBehaviourScript..ctor ()

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avatar image Golan2781 · Feb 24, 2013 at 05:08 PM 0
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Try double-clicking the error message, it should get you to the error's source.

Also, it seems like you are trying to dabble with GameObject/Component constructors - don't. These should be created using instantiate, not new.

avatar image Julien-Lynge · Feb 24, 2013 at 08:34 PM 0
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You can also run into this issue doing things like

public myGameObject = new GameObject();

$$anonymous$$ake sure you don't try to instantiate anything at the same point you're declaring it. $$anonymous$$ove instantiations and component additions / creations into, say Start() or Update().

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