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AI in a Driving Simulation
I am doing research on the driving simulation area. I would like to build a city enviornment with Unity3D.
In terms of the autonomous cars in the enviornment, is it a good solution using waypoints to control their paths? The problem is do i need to have a group of waypoints for each car?
Would anyone help me with the solution in terms of interaction with and controlling autonomous vehicles in a driving envirnment.
Answer by Maltus · Dec 01, 2010 at 02:34 AM
I would do a search on ai, pathfinding, a*, UnitySteer is an interesting package you might want to check out Sarge also it has a lot of stuff to pique your curiosity even more. The web is full of resources. I have been looking into the the same material and, the question is how would you like the individual CARS behavIORto be.
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