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Question by avinvij · Oct 02, 2015 at 11:49 AM · facebooklagunity 4.6slow

Connecting to internet slows down my game?

Hi, I'm a beginner in unity and made a small game but the problem is my game lags when it is connected to internet.

I have used facebook sdk 6.0.0 but that is in the first scene of my game and the actual part in the second scene so why there is a lag in the game??

Thanks in advance.

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avatar image meat5000 ♦ · Oct 02, 2015 at 09:56 AM 1
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Look for any parts of your code which wait for an internet response. Also, handling such things with Coroutines will halt your main thread.

avatar image avinvij meat5000 ♦ · Oct 02, 2015 at 03:40 PM 0
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Actully there is only facebook integrated and unity ads. Rest nothing is used. Also the unity ads are called through a coroutine. Is that causing the problem?

avatar image meat5000 ♦ avinvij · Oct 02, 2015 at 03:45 PM 1
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It could very well be causing the problem. A coroutine is very different to a thread. While a coroutine is waiting for anything the main thread is blocked.

$$anonymous$$ake sure that the coroutine has appropriate yield statements to allow it to continue the main thread and pick up the coroutine next frame.

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avatar image avinvij meat5000 ♦ · Oct 03, 2015 at 02:00 PM 0
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I dont think that Advertisement.isReady() is making it slow as it is not called in between the gameplay rather called when there is an end game menu.

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Answer by avinvij · Oct 03, 2015 at 02:36 PM

@meat5000 i don't think so as it is called when actually my game is in pause mode but my game lags during the gameplay.

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