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particleEmitter.Simulate doesn't work
I have a waterfall script, and when I have:
public float initTime;
public ParticleEmitter waterfall;
void Start(){
waterfall.Simulate (initTime);
}
Only a small chunk appears first instead the whole thing! I even did a 'for' loop and that didn't work either. Is this just glitchy? Other people obviously can't get it to work like me. Is there a solution yet?
$$anonymous$$ight want to search next time; you would find plenty of answers on this subject and wouldn't have to wait for a response.
Answer by Eric5h5 · Dec 10, 2012 at 02:19 AM
I looked up that question and the answer did not work for me.
Works perfectly for me and I know others have used it successfully.
I'm using a waterfall particle system, and when I used it - both with and without a 'for' loop, it just gave bits of chunks at the beginning ins$$anonymous$$d of it all playing at once.