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Hi, i'm about to make my own low poly character. these are my questions.
How to make a rigged character + walking animations in unity 3D
What bones should i use (IK or just simple bones from maya) ?
can i make a character in Daz 3D with walking animation then convert it to FBX ?
why when i'm import Spore DAE (it has converted to FBX with bones) it become a large capsule collider ?
just that. thanks before
Answer by DavidDebnar · Jul 08, 2011 at 08:37 AM
Walking animations - use iTween and place the pivot of your gameObject into the rotation axis, around which will legs or arms rotate..but its dumb to do animations inside unity.
The ones you can use...
Yes you can, unity supports .fbx.
If you want another collider, just use Mesh instead of Capsule..
David
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