Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Hello_Lp · May 02, 2013 at 01:30 PM · raycast

Raycast forward

I am having trouble using Physics raycast. When I click the Input.mousePosition, the wrong ball is select. The bottom left ball is 0, 0, but when I click it ball 0, 3 gets selected (show with yellow background instead of red).

It is also inconsistent such that when I restart the game mode, I get 0, 1 when I click again. I have tried using ScreenToWorldPoint() instead and using the overload method with direction. Am I doing anything wrong here?

alt text

         #if UNITY_EDITOR
             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
         #else
             ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
         #endif
         
         if(Physics.Raycast(ray, out hitInfo, 51f)){
             if(hitInfo.collider.tag == "Tile"){
                 selectTile = hitInfo.collider.name.Split(',');
                 logic.checkTile(int.Parse(selectTile[1]), int.Parse(selectTile[2]));
                 Debug.Log(selectTile[1] + ", " + selectTile[2]);
             }
         }


untitled.png (158.8 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · May 02, 2013 at 01:57 PM 0
Share

I don't see any issues with the code. Verify a couple of things. You can use Debug.DrawRay() to draw the ray and verify the position. You could also verify your na$$anonymous$$g scheme by hiding the tile you click on.

 hitInfo.collider.renderer.enabled = false;

If the ray is going to the right place and the na$$anonymous$$g scheme is correct, check the size of your colliders. $$anonymous$$ake sure the collider size matches the tile size. If you have an oversized collider then you might get this behavior.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

raycast rigidbody addforce 2 Answers

DontGoThroughThings vs Triggers 1 Answer

How can I make a grappling hook with RayCast? 1 Answer

Unity 5 - Hex Tile change color on mouseover 0 Answers

RaycastHit.Normal for Meshes? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges