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Question by Djspun · Sep 27, 2013 at 02:00 PM · c#gameobjectnew

Destroy Gameobject once 0 health

i have a simple destroy script and a enemy Health script i want to re design the destroy script to find the enemy health and destroy the one with 0 health

enemy death script (simple destroy)

 using UnityEngine;
 using System.Collections;
 
 public class DestroyBasic : MonoBehaviour
 {
     void Update ()
     {
         if(Input.GetKey(KeyCode.Space))
         {
             Destroy(gameObject);
         }
     }
 }
 
 
 EnemyHealth script
 
 
 /// 
 /// EnemyHealth.cs
 /// A basic script display the health of a mob in game
 /// 
 /// This script is ment to be attached to a mob, or a mob prefab
 /// 
 using UnityEngine;
 using System.Collections;
 
 public class EnemyHealth : MonoBehaviour {
     public int maxHealth = 100;
     public int curHealth = 100;
     
     public float healthBarLength;
 
     // Use this for initialization
     void Start () {
         healthBarLength = Screen.width / 2;
     }
     
     // Update is called once per frame
     void Update () {
         AddjustCurrentHealth(0);
     }
     
     void OnGUI() {
         GUI.Box(new Rect(10, 40, healthBarLength, 20), curHealth + "/" + maxHealth);
     }
     
     public void AddjustCurrentHealth(int adj) {
         curHealth += adj;
         
         if(curHealth < 0)
             curHealth = 0;
         
         if(curHealth > maxHealth)
             curHealth = maxHealth;
         
         if(maxHealth < 1)
             maxHealth = 1;
         
         healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
     }
 }

if i dont need to have a separate script how would i add the destroy on 0 hp to EnemyHealth script

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Answer by Wobak · Sep 27, 2013 at 02:10 PM

So you want to destroy the enemy once it has 0 hps with one script? I guess you would just do it like this within AdjustCurrentHealth:

 if(curHealth <= 0)
 {
     Destroy(gameobject);
 }
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avatar image Djspun · Sep 27, 2013 at 03:46 PM 0
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thanks a lot all i had to do was change your code to this works perfect

if(curHealth <= 0) { Destroy(this.Gameobject); }

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Answer by wtpWillyum · Nov 27, 2017 at 02:43 AM

Hey guys just wanted to say thanks! This helped me a ton, I wanted to destroy the object to whom my characterHealth script was attached to, didn't realize you just need to put gameObject in there(i'm a noob if you haven't noticed LOL). So thanks!,Hey guys thanks a lot. This helped me with my code, although a bit different, I wanted to destroy the object to whom my characterHealth script was attached to. So thanks!

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