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Question by Barseno · Jan 26, 2011 at 03:13 AM · first-person-controllercamera-lookmovinggameobject

Character Controller latching onto a moving object

Hi,

I'm working on a first person game in Unity which employs the following mechanics:

*First Person Perspective

*Zero Gravity

*Physics Collisions between the player and freely moving objects in open space

*Pushing off of said free moving objects, and having appropriate zero gravity physics reactions

*Attaching to objects with the player character, then moving along the object's surface while latched on.

*Camera mechanics so if you keep moving your view up or down, there is no stop point, it is looping.

I'm having trouble implementing the last two, and I was wondering if anyone could offer any help. I am coding in C#

Thanks!

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avatar image runevision ♦♦ · Jan 26, 2011 at 10:08 AM 0
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Please don't write multiple unrelated questions in the same post. See the FAQ. Also, you need to be more specific than just "I'm having trouble implementing this". What is the trouble that you are experiencing? Posts on UnityAnswers should be concrete questions, not general subjects.

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