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Character Controller latching onto a moving object
Hi,
I'm working on a first person game in Unity which employs the following mechanics:
*First Person Perspective
*Zero Gravity
*Physics Collisions between the player and freely moving objects in open space
*Pushing off of said free moving objects, and having appropriate zero gravity physics reactions
*Attaching to objects with the player character, then moving along the object's surface while latched on.
*Camera mechanics so if you keep moving your view up or down, there is no stop point, it is looping.
I'm having trouble implementing the last two, and I was wondering if anyone could offer any help. I am coding in C#
Thanks!
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