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Question by serenefox · Feb 19, 2013 at 01:23 AM · arraygameobjects

How to spawn diferent game objects in an array?

I have been trying for hours to get this to work and I have not come up with the answer searching either. What I am try to do in JScript: Spawn different replacements after my enemies are destroyed. For example when it is destroyed I want an explosion to instantiate in its place and and sometimes a wreakage as well. Here is the code I am using but nothing happens after an enemy is destroyed:

 #pragma strict
 
 var hp : float;
 var replacementSpawn : GameObject[];
 var replacement : GameObject;
 
 //Take Damage Function
 //Subtract damage from hp
 
 function TakeDamage( damage : float )
 {
     hp = hp - damage;
     if(hp <= 0)
     {
         
             var i : float = 0;
             while( i < replacementSpawn.Length)
             {
             Instantiate (replacement, replacementSpawn[i].transform.position, replacementSpawn[i].transform.rotation);
             i++;
             }
             
             
         Network.Destroy(gameObject);
     }
 
 }
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Answer by Owen-Reynolds · Feb 19, 2013 at 03:35 AM

See the docs: http://docs.unity3d.com/Documentation/ScriptReference/Object.Instantiate.html or search "Unity Instantiate." It's the second example. Shows how to spawn something and keep the link to it.

In your case, you'd need replacementSpawn[i]=

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avatar image serenefox · Feb 20, 2013 at 02:59 AM 0
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Thank you so much for the answer I was doing all these different things, when it was just right there. Can't believe it haha.

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