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Bad performance with Unity 4
I bought Unity 3.5 with IPhone basic for few weeks ago. Now i am testing the Unity 4 trial. I develop a IPhone-App, with a large model, with the Unity 3.5 Version it run fast. But now i am make the same project with the same model in Unity 4 and the App run very slow. Xcode give me any warnings, like: - Retina 4 Support Missing "Default-568h@2x.png" - iPhone_Sensors.mm ''locationServicesEnabled'I bought Unity 3.5 with IPhone basic for few weeks ago. Now i am testing the Unity 4 trial. I develop a IPhone-App, with a large model, with the Unity 3.5 Version it run fast. But now i am make the same project with the same model in Unity 4 and the App run very slow. Xcode give me any warnings, like: - Retina 4 Support Missing "Default-568h@2x.png" - iPhone_Sensors.mm ''locationServicesEnabled'
I don't understand whats going on. What can i do?
No, I'm talking about the iOS profiler, which doesn't need Pro. Not the profiler inside Unity.
Answer by pstarr · Jan 13, 2013 at 07:10 AM
You could always go back to 3.5. I'm seeing the same performance issues with Unity 4 as well. Hopefully they figure it out and get it fixed in the next release.