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Limiting player view dependent on position and obstacles
![What I have][1] ![What I'm looking for ][2] [1]: /storage/temp/136189-what-i-have.png [2]: /storage/temp/136190-what-im-looking-for.png
Hello All,
I am trying to make a top down shooter with a limited range of sight. Right now I am able to cast a flash light of sorts by going through a for loop with a limited range and allowing a mesh to render, as in image one. What I would like is for that limited range to be the only thing that is visible as in image 2. How would I go about doing this?
Thank you
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