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Question by Jens Rasch · Feb 02, 2013 at 08:09 PM · crash64-bit

X64 standalone crashes, x86 works

My current game works flawlessly in unity. The standalone x86_x64 compiles but each time a raycast is to happen it crashes. The standalone x86 works flawlessly.

In how far does that help me figuring out the cause?

Because recently the x64 build of the same game worked...

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avatar image Doireth · Feb 03, 2013 at 01:34 AM 0
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I've been having the same issues recently. The x64 crashes are also somewhat random. After two days debugging I couldn't resolve the issue. I think it's a bug with the x64 version and have reported it to Unity.

avatar image FoxUmkov · Sep 09, 2013 at 12:35 PM 0
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I have the same issue too.

avatar image wcw · Dec 14, 2013 at 12:10 PM 0
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I have similar crash at Opcode::HybridOBBCollider::Collide.

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Answer by Statement · Dec 14, 2013 at 02:07 PM

If you are using Unity 4.1.5 or earlier, try to upgrade to Unity 4.2 or later.

Unity 4.2 "What's new":

Physics: Fixed a crash in raycasts against BoxColliders on 64 bit Windows.

If you still have the problem with 4.2, consider trying the latest version of Unity. If the crash still occur, please try to make a minimal reproducible and submit a bug report.

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avatar image FoxUmkov · Dec 16, 2013 at 07:15 AM 0
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Number of my bug report 563879.

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