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Question by ettmetal · Jan 06, 2015 at 08:02 PM · collisioncharactercontrollerparticles

How do I ensure collision of intermittent particles?

Hey, so I'm using intermittent particle emission (i.e. on for 2s, off for 2s). This is working fine, but as the particle system stops, no collision is detected for particles still continuing their lifetime. Using Pause() simply freezes all particles in space and is therefore not suitable.

Really, how do I make particles collide while their emitter is off?

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