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Unity Detonator - Detect Shockwave on Object
I am using the Detonator Explosion Framework. I have a sphere on my scene that is within the radius of the detonator. The sphere moves when detonation occurs. How do I detect if the sphere has received a detonation shock wave by code. I have attached a script to the sphere with void OnCollisionEnter(Collision col)
but it does not work. Any help?
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