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Question by James 10 · Nov 29, 2010 at 08:18 PM · sceneiphonetouchloadcount

Touch problems after new scene load.

Ok, I am totally stumped here. I have searched everywhere before posting.

I am using the joystick script that is in the standard mobile assets as a touchpad with four touchpads under a graphic as a d-pad. Two more for buttons.

Everything works fine when on the first level (or world map) but when i load any new level the touchpad acts whacky.

Issue... When i slide from left too right the touchpad releases, and the new one is pressed..no problem. However, after i load a new scene everything changes. If I slide from one two another the initial touch is not released until i completley release from the screen. (It should be noted that every scene works fine if i start from that scene. The issue happens on the remote and on an actual build)

The closest I can get is that i am touching one of them when i load a new level (push up to enter door)

I have tried disabling the joystick before loading a new scene... even added a scene loader in between to make sure there is a fresh start.

Has anyone had any issues of touch being messed up in between scenes?

Here is my touchpad.. loader script snippet.

the main function is called from a collider.

function enterLevel(levelDoor : int) {

     var enterDoor = false;
     var touchPad = upButton;

     if ( !touchPad.IsFingerDown() )
         canEnter = true;

     if ( canEnter && touchPad.IsFingerDown() )
     {
         enterDoor = true;
         canEnter = false;
     }


     if ( enterDoor )
     {



         PlayerPrefs.SetInt("loadLevel", levelDoor);
          yield WaitForSeconds(.5);
          controls.SetActiveRecursively(false);
     Application.LoadLevel ("levelLoader");
     }

You can see it removes the controls to make sure a touch isn't carrying over.

I didnt inlcude the touchpad script since its just standard assets and i don't think it is part of the problem. I dont even know if my loader is part of the problem.

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avatar image James 10 · Nov 29, 2010 at 11:27 PM 0
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Three variables were set to static in the standard assets joystick script!

Changes that and everything works fine.

I guess i should have dove into the joystick script a little more first.

avatar image Carlete71 · Sep 22, 2013 at 10:56 AM 0
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Hi, I have the same problem. Could you tell me What are these variables?

Thanks.

avatar image meat5000 ♦ · Sep 22, 2013 at 01:59 PM 0
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Hi, I have the same problem. Could you tell me What are these variables?

It's three years old. You're not likely to get a reply from him.

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Answer by meat5000 · Sep 22, 2013 at 01:53 PM

Sounds like your joystick/pad are not re-instantiating properly.

If you have handled this in Awake() this might be the cause. To reinstantiate you could call Awake() from the script you use to instantiate them.

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