Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by unity_Z70jaPTIIp7DuQ · Jan 20, 2018 at 09:58 PM · 3dbuggame

Bugs in my game

Hi
my project: https://drive.google.com/open?id=17rYNf4cf2Iho-8mO1t2Uw524GcNlE9VF
I am just trying to learn in unity, so far so good I guess. Everything is terribly slow but I got this after 5 hours or so. Which is nice. I just have some problems and no idea how to solve it.

  • Sometimes I have to press a key twice to move. ( using Input.GetKey("d") and Input.GetKeyDown("right") - different just to try behavior. )

  • I do not know how to make it move on a grid by 1smoothly (using Rigidbody and stuff) so I just made it teleport instead for now.

  • I am not sure how can I move the ground towards me. Now it is set to move towards the player and every time position Z is 100, it adds 100 to Z. But if I add texture this is quite noticeable and it looks ugly. Other solution might be to spawn one platform every time player gets to an end and despawn old one or something like that. Not sure if that would be smooth. To be honest, I have no idea how to do it to make it look nice.


In near future, I want to add death and respawns and menu and stuff. Maybe static camera would be better
If only I knew how to do it :D well, I will try to learn it as other things.

Thank you for your time <3 Have a wonderful day

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by LINKENN · Jan 20, 2018 at 11:17 PM

hello, you need something like Time.deltaTime, this can make you movement more smooth here is tutorial

https://unity3d.com/ru/learn/tutorials/topics/scripting/delta-time?playlist=17117

and if you need something like a rigidbody controller, which allous you to move in scene, I have it too, but only woth out camera rotation.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Rigidbody_Controller : MonoBehaviour { // Script works perfect only need to set camera rotation and such stuff

 public Rigidbody rb; // put your player here
 // and you need collider + Rigidbody component

 public float speed = 10.0f;
 public float gravity = 10.0f;
 public float maxVelocityChange = 10.0f;
 public bool canJump = true;
 public float jumpHeight = 2.0f;
 private bool grounded = false;



 void Awake () {
     rb.freezeRotation = true;
     rb.useGravity = false;

 }

 void FixedUpdate () {
     if (grounded) {
         // Calculate how fast we should be moving
         Vector3 targetVelocity = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
         targetVelocity = transform.TransformDirection(targetVelocity);
         targetVelocity *= speed;

         // Apply a force that attempts to reach our target velocity
         Vector3 velocity = rb.velocity;
         Vector3 velocityChange = (targetVelocity - velocity);
         velocityChange.x = Mathf.Clamp(velocityChange.x, -maxVelocityChange, maxVelocityChange);
         velocityChange.z = Mathf.Clamp(velocityChange.z, -maxVelocityChange, maxVelocityChange);
         velocityChange.y = 0;
         rb.AddForce(velocityChange, ForceMode.VelocityChange);

         // Jump
         if (canJump && Input.GetButton("Jump")) {
             rb.velocity = new Vector3(velocity.x, CalculateJumpVerticalSpeed(), velocity.z);
         }
     }

     // We apply gravity manually for more tuning control
     rb.AddForce(new Vector3 (0, -gravity * rb.mass, 0));

     grounded = false;
 }

 void OnCollisionStay () {
     grounded = true;    
 }

 float CalculateJumpVerticalSpeed () {
     // From the jump height and gravity we deduce the upwards speed 
     // for the character to reach at the apex.
     return Mathf.Sqrt(2 * jumpHeight * gravity);
 }

}

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image LINKENN · Jan 20, 2018 at 11:20 PM 0
Share

on this page you will find a lot of tutorials. Here are only tutorials

https://unity3d.com/ru/learn/tutorials

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

114 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Slenderman script problem 5 Answers

Switching Between "Dimensions"? 1 Answer

Unity game frame rate really slow. 1 Answer

Problem with my button 2 Answers

so uhh.. how do you make sprites for the 4.6 UI? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges