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Question by ProjectCryken · Dec 04, 2012 at 05:13 PM · animationvelocity

Check if FPS Character Controller Is Moving Then Switch Animations

I have one animation for when the character is moving and for when he is not. Im using the FPS Character Controller, so how to I check if its moving and then fade between two animations? Thankyou

EDIT: I am using the default FPS CC script as well.

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avatar image ProjectCryken · Dec 04, 2012 at 06:10 PM 0
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nobody? really need help with this

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Answer by aldonaletto · Dec 04, 2012 at 06:29 PM

The best way to add animation to the FPS prefab is to attach a simple script to it that measures its displacement each frame, calculates its velocity and fire the right animation - like this:

 var walkSpeed: float = 0.2; // start walk animation above this speed

 private var lastPos: Vector3;
 
 function Update(){
   var dist = Vector3.Distance(transform.position, lastPos);
   lastPos = transform.position;
   if (Time.deltaTime > 0){ // avoid errors when game paused
     var speed = dist / Time.deltaTime; // calculate speed
     if (speed > walkSpeed){
       animation.CrossFade("walk");
     } else {
       animation.CrossFade("idle");
     }
   }
 }

The same logic can be used to add a run animation, for instance:

 var walkSpeed: float = 0.2; // start walk animation above this speed
 var runSpeed: float = 3.0; // start run animation above this speed

 private var lastPos: Vector3;
 
 function Update(){
   var dist = Vector3.Distance(transform.position, lastPos);
   lastPos = transform.position;
   if (Time.deltaTime > 0){ // avoid errors when game paused
     var speed = dist / Time.deltaTime; // calculate speed
     if (speed > runSpeed){
       animation.CrossFade("run");
     } else if (speed > walkSpeed){
       animation.CrossFade("walk");
     } else {
       animation.CrossFade("idle");
     }
   }
 }
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avatar image ProjectCryken · Dec 04, 2012 at 08:27 PM 0
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Thankyou so much! Is there a way for it not to track movement on the Y axis?

avatar image ProjectCryken · Dec 04, 2012 at 10:08 PM 0
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or to do it separately, either way.

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Answer by eweeparker · Aug 03, 2014 at 09:44 PM

if(Mathf.Abs(player.GetComponent(CharacterController).velocity.x) > 1

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